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SHOWREEL

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Sound design reel featuring linear redesigns of Horizon Forbidden West, Destiny 2, Diablo IV, Cyberpunk 2077, and Apex Legends, along with gameplay captures from my recent projects, demonstrating my skills in sound design and implementation. Additional videos are available in the portfolio section.

🎧 I am a Sound Designer for Video Games with 3 years of experience

I’ve worked on Blade & Sorcery, a VR game that received a Steam Award as "best VR game of the Year", and on Beneath, an upcoming horror FPS by Camel 101.

As a freelancer, I contributed to several indie titles, including:

  • Same Room Same Day – a psychological horror FPS

  • Mage & Monster II – a strategic auto-battler

  • In Style – a third-person action shooter

  • Plant Nursery Simulator – a relaxing simulation game

  • Other TBA games that must be announced

 

 

I handle field and foley recording, sound design, and implementation using FMOD, Wwise, and engines like Unity and Unreal.

Credits from Blade and Sorcery

SOCIAL

Software Expertise

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Vittorio Sommatino

Bio//

 

Hello! I am a Sound Designer and tech audio enthusiast residing in Italy. I am passionate about every aspect of audio production, from creating new sounds to their implementation in middleware or directly into game engines, as well as composing. Holding a Master's Degree in Electronic Music from the Conservatory of Music in Palermo, I am Eager to dive into new experiences and contribute to the fantastic realm of game audio.

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