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SHOWREEL

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Sound design reel featuring linear redesigns of Horizon Forbidden West, Destiny 2, Diablo IV, Cyberpunk 2077, and Apex Legends, along with gameplay captures from my recent projects, demonstrating my skills in sound design and implementation. Additional videos are available in the portfolio section.

Sound design for

I am a Sound Designer with over 3+ years of experience in interactive audio for games.
 

I have worked with studios such as Grove Street Games (ARK: Survival) and contributed to titles including Blade & Sorcery and Beneath. I am currently collaborating on highly wishlisted projects such as Symbiosis and Fractured Conquest.
 

I design and implement audio for gameplay systems across a wide range of genres, including sci-fi, fantasy, weapons, and environmental audio.
My workflow is deeply integrated with FMOD, Wwise, Unity, and Unreal Engine, with a strong focus on real-time implementation and technical problem-solving.

Credits from Blade and Sorcery

SOCIAL

Software Expertise

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Vittorio Sommatino

Bio//

 

Hello! I am a Sound Designer and tech audio enthusiast residing in Italy. I am passionate about every aspect of audio production, from creating new sounds to their implementation in middleware or directly into game engines, as well as composing. Holding a Master's Degree in Electronic Music from the Conservatory of Music in Palermo, I am Eager to dive into new experiences and contribute to the fantastic realm of game audio.

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