Portfolio
#TechSoundDesign #FMOD #UnrealEngine
Showcase where I demonstrate the implementation of a small demo I created to showcase my skills with FMOD and Unreal Engine.
#TechSoundDesign #Original #FMOD #UnrealEngine #InStyle
Showcase featuring two audio systems I created for InStyle (by Retrolight). The first shows a snapshot trigger when the player enters slow motion (similar to Max Payne). The second is a system where, as a weapon runs out of ammo, its mechanical parts become increasingly audible.
#TechSoundDesign #wWise #UnrealEngine
Demonstration of an adaptive footstep audio system I built in the Lyra demo using Unreal Engine 5 and Wwise.
#HarryPotter #SoundRedesign #SFX
A 15-second clip from Hogwarts Legacy where I redesign sounds for two magic spells, the troll’s vocalizations and footsteps, the UI, and the player character's actions.
#SoundDesign #Original #SFX
Some of the sound effects I created for Blade and Sorcery. These include final scenes from the game where audio plays a key role in building tension and emotional impact.
#SoundDesign #Original
Showcase featuring various sound effects I created for clients over the years during my freelance work.
#SoundDesign #Original #Reaper
Showcase of a series of spell sound effects I created for a client’s game, including spells for electricity, fire, ice, and more.
#Original #SoundRedesign #SFX
Showcase of various sci-fi weapon sound effects I'm designing for an unannounced game.
#PathOfExileII #SoundRedesign #SFX
A 15-second clip from Path of Exile II, where I design a crossbow sound that blends the essence of both a crossbow and a firearm.