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Portfolio

Only linear Reel 2024

Linear cinematic showcasing my sound design skills

FMOD + Unreal Engine

Quick demonstration of my implementation skills using FMOD.

Blade and Sorcery original SFX

Some sound effects I created while working on Blade and Sorcery.

Adapative reveber on FMOD

Here, I explore the possibility of creating an adaptive reverb system in FMOD using snapshots and volume triggers in Unreal Engine.

Adapative Footsteps System on wWise

Here, I recreate an adaptive footstep system in Wwise with Unreal Engine, where the footsteps change based on the surface the character is walking on.

Additional video

Sound Design
Elden Ring Sound re-Design
Hotwheels Unleashed - Sound re-Design
For Honor Sound re-Design
Halo Infinite Sound re-Design
Starfield Ship Departure Sound re-Design
Baldur's Gate III Trailer (Sound re-Design)

© 2024 by Vittorio Sommatino. Powered and secured by Wix

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