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Portfolio

​#TechSoundDesign #FMOD #UnrealEngine
Showcase where I demonstrate the implementation of a small demo I created to showcase my skills with FMOD and Unreal Engine.

#TechSoundDesign #Original #FMOD #UnrealEngine #InStyle
Showcase featuring two audio systems I created for InStyle (by Retrolight). The first shows a snapshot trigger when the player enters slow motion (similar to Max Payne). The second is a system where, as a weapon runs out of ammo, its mechanical parts become increasingly audible.

#TechSoundDesign #wWise #UnrealEngine
Demonstration of an adaptive footstep audio system I built in the Lyra demo using Unreal Engine 5 and Wwise.

#HarryPotter #SoundRedesign #SFX
A 15-second clip from Hogwarts Legacy where I redesign sounds for two magic spells, the troll’s vocalizations and footsteps, the UI, and the player character's actions.

#SoundDesign #Original #SFX
Some of the sound effects I created for Blade and Sorcery. These include final scenes from the game where audio plays a key role in building tension and emotional impact.

#SoundDesign #Original
Showcase featuring various sound effects I created for clients over the years during my freelance work.

#SoundDesign #Original #Reaper
Showcase of a series of spell sound effects I created for a client’s game, including spells for electricity, fire, ice, and more.

#Original #SoundRedesign #SFX
Showcase of various sci-fi weapon sound effects I'm designing for an unannounced game.

#PathOfExileII #SoundRedesign #SFX
A 15-second clip from Path of Exile II, where I design a crossbow sound that blends the essence of both a crossbow and a firearm.

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